Mock ups of the menu functionality by Logan (programmer.) The fonts/artwork are placeholders and he is waiting for my assets, but it now functions as it should.
I enquired about the possibility of a "Controls" option on the menu, but he made the point that such a thing isn't really necessary unless controls can be changed/mapped to different keys/buttons. The comic will be able to be controlled by both WASD and arrow keys, so it is too straightforward to be needed. I argued that it might not be obvious to the intended audience that you need move the character sprite like needed, or how. We came to the conclusion that if the controls aren't clear, he can program a brief instruction to appear on the screen, before disappearing again. A momentary hint within the actual comic pages, rather than a subsection on the menu.
Development compilation for Pixel Plasters.