United States, 2020 (Above)
Hours children spent gaming weekly in the United Kingdom (UK) from 2013 to 2019, by age group.
United Kingdom, 2013 - 2019 (released March 2020) (Above)
American Children and Video Games, 2019:
This article by Healthline explains thoroughly how and why Animal Crossing is so great for mental health and well-being. Key points:
"...When our collective mental health is languishing, it’s even more important that we still have goals - even if those goals involve building a pretend bridge. Putting a stake in the ground gives us momentum that we might otherwise lack. It can be as simple as mastering a new craft or hobby, as silly as renovating our virtual homes on “Animal Crossing,” or as ambitious as a promotion at work.
These goal-driven behaviors help contribute to our sense of purpose, fortifying our mental health even in lockdown. I believe that’s why a game like “Animal Crossing” can be a source of comfort - especially when the world seems to have come to a screeching halt. It gives us goals without overwhelming us; it offers a sense of connection and novelty that our brains thrive on."
What is mental health?
Types of mental health problems.
Souces for mental health help.
What is well-being?
Notes on these articles are in my sketchbook.