AIRUSANI
  • Sequential Art
  • Illustration
  • Pixel Art
  • Sketchbook
  • Emoji
  • About
  • Sequential Art
  • Illustration
  • Pixel Art
  • Sketchbook
  • Emoji
  • About
AIRUSANI

The Basics of Video Games

10/3/2021

0 Comments

 
Notes
  • 'A game is a construct that organises play through a series of rules, for the purpose of achieving a set of goals, overcoming an obstacle, and/or attaining an objective.'
  • Any kind of interactive entertainment is a 'play-thing.' But there are two types of play-thing:
    - A play-thing without a goal is a toy.
    - A play-thing with a goal is a challenge.
  • Challenges:
    - Working to complete the challenge with no other active agent/person: a puzzle.
    - Working to complete the challenge with a second party involved: a conflict.
  • Conflicts:
    - The participants don't interact or interfere: a competition.
    - The participants do intereact or interfere: a game.
    (Imagine Figure Skating where no performance can interfere with the others, compared to Mario Kart where the participants are interacting the whole time.)
  • Participants in a game can be real people, or artificial intelligence (AI.)
  • Games have goals, like scoring goals or saving a princess. We achieve these goals by following the rules.
  • Games are only games when they want to be played, otherwise it's just work. Voluntary participation is essential.
  • Different games work on our games in different ways. Tetris: fulfils the desire to create order. Animal Crossing: fulfils the desire to be the centre of a tiny universe.
  • Video games used to be very formulaic but through technological advances and progression, games now appeal to a wider audience. More gamers means lower production/distrubution costs, and the production of a wider variety of games.
  • The statistics from this video are outdated. It is even more apparant now how many people play video games, and how it is a part of daily life. So much so, that most major schools and universities offer courses related to games. It is a wealthy industry. There are also the content creators and streamers that make money off playing games.
  • Gamification system of motivation through reward systems that coexist with the normal game objectives. This is carried through to impact real life - such as earning badges on an app for walking a certain distance. Achievements.
  • "Studies from China and Australia indicate that expert level video game players have a measurable increase in cognitive functions, perception and motor control."
  • "A hospital in Florida studied their surgeons who played video games before performing surgery and found that surgeons who played video games for more than three hours in a week made 37% fewer errors. They were [also] 27% faster during surgery over those surgeons who did not."
  • "An Oxford University study indicated that playing Tetris can reduce the after-effects of psychological trauma, and might offer relief of PTSD symptoms."
  • Virtual reality game Snow World for the Occulus Rift is used for pain management. "Burn victims report less pain during bandage removal and reapplication while playing this game."
  • Online game Fold It. 1000s of players help doctors and computers fold proteins and other structures to support drug research. In 2011, players helped scientists to solve a decade old problem in under 10 days.
0 Comments



Leave a Reply.

    Project Home

    About

    Research compilation for Pixel Plasters.

    Archives

    April 2021
    March 2021
    February 2021

    Categories

    All
    Academic
    Animation
    Article
    Children's Design
    Mental Health
    Video Games

    RSS Feed

Site powered by Weebly. Managed by 34SP.com