Sketchbook notes of ideas for the format:
Developed concept mock up:
After deciding to go with this concept, I had to look at the reality of executing it, as it isn't simply a webcomic. I asked my friend Logan Campbell who studies BA (Hons) Game Development if making this would be possible, and we made a test version of how it could work. We found that it was possible, and on the programming end, for an experienced person it wouldn't take too much time - "a couple of hours." However, after I had researched into what goes into learning how to program this kind of thing, the programs I would need available, and the skill it would take, I made the informed decision to outsource the programming to my friend, as he offered his services to help. I had confirmation from the tutors that this would be okay. I will still be making all of the artwork and resources myself, he will just put them together to make the interactivity part function. This involves putting my illustrations, sprites and animations into a game engine, and the comic will be finalised as a downloadable .exe file.
The test video of format functionality, based on Idea 1:
Idea 2 is based on panning across a very wide image. It is loosely inspired by the ending video for Flip Flappers (Studio 3Hz):
After consideration of which format would be better fitting for what I want to achieve with this project, I think Idea 1's format is better suited for designing a comic-type story. Having a clear sense of what is showing at one time on a page will help optimise decisions surrounding composition and page-turning time dynamics.
Development compilation for Pixel Plasters.