I had been concerned about not knowing if the message of the story (and project) communicates clearly enough through the medium, artwork and dialogue. Upon my programmer reading the comic for the first time just recently, I asked him what he thought the meaning behind the comic was:
"The real world is ever changing, hard to control, and at times pretty rough. In a game world, it can give you something to latch onto, a place you can be yourself, keep things the way you want it, and have a bit of healthy escapism."
This is the narrative route I was going for and I'm pleased to see it reached someone in the intended manner, even if he is not my target audience. He also pointed out some pacing issues with the writing - and this I'm aware of. It is due to compressing the story to not extend past 10 pages. We agreed that an extra page towards the end would have been good for this and I will consider developing this at a later date, even after the deadline. However, since it is not something that affects the overall narrative, it was not a priority to me to change this. It wouldn't have been hard to slot in, but it would have been hard to find extra time to design another page and finish it. I should have asked for peers to read my comic earlier on in the process, and I will do this in the future.
Development compilation for Pixel Plasters.