The image switching mechanic is now tied to selecting a character. The character you select on page 2 changes the image on page 2 and beyond that.
A look at the first Atlas sprite when imported into the program. It works as intended! I did notice that the sprite was floating slightly above the baseline of the frame, and directed the programmer to edit this.
Here, Atlas' first and second avatar versions are imported into the program. They are functional and feel very consistent. I made the decision after viewing this to remove the preview pane for sprite selection. It slightly interferes with the key illustration, and the character selection is clear enough without it.
Development compilation for Pixel Plasters.