AIRUSANI
  • Illustration
  • Comics
  • Animation
  • Life Drawing
  • Pixel Art
  • Sketchbook
  • Editorial
  • Emoji
  • About
  • Illustration
  • Comics
  • Animation
  • Life Drawing
  • Pixel Art
  • Sketchbook
  • Editorial
  • Emoji
  • About
AIRUSANI

reassessment submission work

1/5/2022

 
Extra project work made for the ILLU6030 resubmission brief.
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Line and Texture Experiments
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(New) Development Work for Pages: Concepts, Arrangements and Panels
The last image in each slideshow is the original outcome of each page.
Pixel Art World Exploration
Inserting Atlas into pixel art environments made by other artists. This is to explore how the video game world could have looked different, and how effective this might have been when combined with Atlas' design and art style.
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Environment by @huttaburger on Twitter
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Environment by @myartbytes1 on Twitter
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Environment by @myartbytes1 on Twitter
I think the combination of the flat-colour illustration and the pixel backgrounds is really dynamic. It communicates that Atlas is somewhere foreign and different to themself and their origins. The pixel art is a key indicator that they are inside a game, even without the context of the plot. This is due to video games' origins coming from pixel art. It is definitely more visually interesting than environments drawn in the same way as the character, in this case, as it does more to enhance the story's context.
​Character Design Experiments
Below are some examples of kids in media that I looked at while thinking about character design.
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Tamako Market
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Seeing Red
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Adventure Time
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Gravity Falls

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